Marketing UI
Signature visuals: globes, maps, circuit boards, diagrams and AI showpieces.
53 results
53 results
A passport for an AI agent with real document security. A portrait booklet opens to a laminated data page with the agent's holographic emblem, a ghost image and a seal, visas are inked opposite, and a UV lamp reveals hidden fluorescent fibres and the registry emblem.
An access pass for an AI agent and the reader it slots into. A holographic credential with a guilloché rosette, a diffractive emblem and three clearance rings drops into the reader like a cassette, light races round its rings, access is granted and it ejects.
A boarding pass that tears. A porcelain ticket with a lit header band, a route and a perforated stub with notches cut right through. The barcode is scanned, the stub rips away along a jagged edge and the header flips to boarded. Click to tear it.
Plates stacked in isometric view, one per layer of your product, drawn in SVG with no 3D library. The stack opens, lights each layer in turn and closes again. Hover a plate to hold it. Labels hide on their own in narrow tiles.
Your mark in the middle with the apps it connects to on either side. One event at a time travels in from an app, the hub counts it and sends it out to another, which ticks. Bring your own icons and names.
A command menu that drives itself. A query types out, results narrow with the match in bold, the highlight steps down, Enter runs it and the list gives way to what happened. Pass your own commands and scripts.
A point-cloud globe on a plain canvas with no 3D library. Land is drawn as dots, it spins slowly, arcs fly between cities one after another and you can drag it to spin. Centred, or rising from the bottom edge.
A headline number that rolls digit by digit as new values arrive, with the change since the start and a sparkline that eases to each point. Bring your own series, format and which direction counts as good.
Daily status bars for a few services. They rise in on view, then a scrubber visits each incident and every row says what happened that day. Point at a bar to scrub it yourself. Bars thin out to fit narrow tiles.
A 1-bit canvas for any tile: an ordered 8×8 Bayer dither of a lit orb, drifting hills or slow noise, in one ink colour on a transparent ground. Set the cell size, the ink and an optional paper colour.
Two states of the same thing with a divider between them. Drag, click or use the arrow keys. It sweeps now and then to show it moves, and stops once someone touches it. Pass two nodes, or one photo and a filter.
A release moving through its steps. Each goes queued, running and done while its logs stream underneath and a line fills between them. Then the address lights up and it starts over. Turns vertical in narrow tiles.
A shared canvas with three named cursors. One drags a card across and back, one draws a selection round a group and one leaves a comment that types itself out. It all runs off one clock, so it pauses cleanly.
A team thread that plays itself: typing dots, messages that pop in on a spring, a reply typed into the composer and sent, and a reaction that bounces onto the last bubble. Bring your own people and lines.
A board that works through itself. A card lifts, flies to the next column while its neighbours make room, and lands with a check in the last one. Counts roll as cards move. Any number of columns.
Notifications that pile up like a deck: each new one springs in at the front while older ones step back. Hover to fan the stack out, swipe the front one away, and watch the unread count roll.
A live leaderboard whose rows re-sort on a spring as values change. Numbers roll digit by digit, the leader takes the accent, and a row that climbs shows how many places it gained.
A dial with a ring of ticks that light up to the value and a hand that swings there on a spring, overshooting before it settles. The number rides the same spring and a status chip changes by band. Drag to set it.
A message that sends itself. The letter slides into a soft porcelain envelope, the flap folds shut on a spring, a seal stamps on and it flies off, leaving a confirmation behind. Then a fresh one opens.
A cloud lit from inside, rendered on the GPU. Three wires run into it from each side; every few seconds streaks of light race down all six at once, and when they land the cloud flares as rings of light roll through it from each side. Click to send a wave.
A seat slider whose thumb rides a spring. The total rolls digit by digit, the plan badge changes at each tier and the features it unlocks tick on. It glides through a few seat counts until someone drags.
A small app that flips between light and dark. The new theme spreads out from the switch in a circle and pulls back into it on the way home while the knob springs across. Click the switch to flip it.
Files fall into a dropzone with a bounce, the zone gives under them, and each one morphs into a row where a ring fills and turns into a check. Bring your own file names, sizes and types.
Where things go, as bands whose widths are the volume. Particles stream along every band, and the path through one node lights up while the rest steps back. It tours each source, or follows your pointer.
An isometric city of bars, one block per value. Blocks spring up in a wave on view, then new data rolls in and every block springs to its new height. Point at a block to read it.
A contour map that drifts like weather. A hill follows the pointer and the lines bend around it, taking the accent near its peak. With nobody pointing, the hill wanders by itself.
A terminal that runs commands by itself: the command types out, logs stream in under a spinner, progress bars fill, and each run ends on a success pill before the next one starts.
A week that schedules itself. An event lifts out of the tray, glides over the grid while a slot outline snaps along under it, and drops in. Whatever it lands on slides over to share the hour.
Personal data that encrypts and decrypts in place. Every character shuffles through cipher glyphs in a wave while a lock snaps shut. Hover to peek at the plain text, or click to flip it.
A live service map laid out by a small physics simulation. Requests travel the edges as pulses and the map breathes. Grab any node and fling it, and everything connected follows on springs.
A year of activity as a grid of days. Weeks pop in from left to right on view, today keeps ticking up and the total rolls. Point at any day to read it; left alone it visits the busiest days.
A member's access set by role. Each role change flips the switches in a cascade, the role badge morphs and a saved note slides up. Flip any switch yourself and the role becomes Custom.
A donut that draws itself slice by slice on view. The picked slice slides out of the ring and the centre rolls to its value and share. It walks the slices on its own until you point at one.
A live metric whose line scrolls left as new points arrive. A now dot rides the newest value, the reading rolls digit by digit, the scale eases to fit, and pointing at the line reads earlier points.
Traffic through a load balancer, rendered on the GPU. Requests race in along curved wires and land in a glass balancer lit from inside, which flares and hands each on to a server card with a live sparkline. A failing server's route dims red and the rest pick up the load.
A padlock built on a pixel grid. Its cells flicker into place, the shackle drops shut with a bounce and a wave of light bursts out across the grid, and a scan line sweeps the body. Then it opens, dissolves and builds again. Hover to open it.
A spinning torus drawn in text, lit and shaded into characters every frame with the brightest in the accent. The pointer tilts it and speeds the spin.
A flight over ridgelines drawn as stacked lines that hide what's behind them. The land scrolls toward you under a low sun, and the pointer steers the camera.
A form that fills itself in. Each field types out, an email check spins, a tick bounces onto every valid field, an option gets picked and the button squeezes into a saved pill.
A processor on a circuit board. Traces fan out from its pins, light pulses race along them into the package, and the die brightens with every one that lands. The chip tilts toward the pointer and the die's highlight follows it.
Webhook deliveries on a moving timeline. Each event drops onto the track and joins the log. When one fails, an arc loops it back to the present and the retry lands green.
A team that grows in front of you: the tree opens a level at a time as its lines draw in, then a new hire joins and teammates shuffle over. Point at anyone to trace them to the top.
A conversion funnel as lit glass bars, one per stage, joined by soft ribbons that taper as people drop away. Streaks of light run through it, and at every step some fade out where they leave, in the share that stage loses. Point at a stage to pick it out.
How long requests take, as a histogram. Bars spring to each new shape as conditions change, p50, p95 and p99 markers slide into place, and the slow tail turns amber. Point at a bar to read it.
A pull request that reviews itself. Removed lines turn red one by one, new lines slide open in green while the counts tick up, and the change ends approved. Then it rewinds and plays again.
A soft mesh of colour drawn on the GPU. Three pools drift and melt into each other under fine grain, and a fourth follows your pointer through them. Works behind text or on its own.
A payment card with a holographic finish, rendered on the GPU. A thin-film foil on a pearl surface shifts colour as the card turns: it sways on its own, tilts toward the pointer with a glare that follows, and flips over to its back when clicked.
A guided tour of an app screen. The camera glides and zooms from one area to the next, a ring settles around it with a caption and the rest dims. Click a dot to jump to a step.
A small grid whose tiles open in place. A tile grows to fill the grid while the others step back, shows its details, then folds back into its spot. Click any tile to open it.
An AI inference board drawn as an isometric machine in black and champagne gold: a request arrives at the network cage, the CPU tokenizes it, it crosses PCIe to the GPU, whose compute tiles and HBM stacks run prefill and decode, and tokens stream back out.
The server rack row as an isometric 3D model: black cabinets on a raised floor, a gold cable bed overhead and a cooling manifold across the tops. Hover or pick a rack to slide a compute tray out and swing its door open.
A row of AI server racks seen straight on: black cabinets, champagne-gold compute trays, mesh doors and warm light in the dark. Racks power up as it scrolls in and tray lights ripple; hover or pick a rack to light it up.
A dotted world map where signups, upgrades, payments and deploys pop up as they happen, with a live feed beside it. Hover a row to find it on the map. Pass your own events or let it simulate; it pauses off screen and has a pause button.