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213 results
213 results
Text waits in the dark until a soft, grainy cone of light passes over it — or reveals a hidden line in x-ray mode.
A viewfinder glides from word to word — corner brackets frame the focus while the rest of the sentence softly blurs.
A departure board — each cell flips through a few characters on hinged flaps before landing, in a left-to-right wave.
One word melts into the next through a liquid goo filter, with a faint onion-skin ghost of the last word.
Ghost copies converge into the word as it arrives and fan out on hover — or stack as an outlined type poster.
Display text rides a curve that pulls taut as you scroll, like a rope being drawn straight.
A word made of particles that part around your pointer and spring home — or drift away as dust and gather back on command.
A glass lens follows the pointer — letters inside are crisply magnified, with a faint colour fringe at the rim.
Direction-aware link underlines — they draw in from the side you enter and leave toward the side you exit.
A die-cut sticker headline that lifts on hover while its corner peels back to show the shaded underside.
A single glossy glint crosses the text every few seconds; hover and the light follows your pointer.
A circular text badge whose letters swell in weight as they pass the top; spins with scroll velocity.
Infinite text rows with faded edges that bend like a ribbon with scroll speed and slow to a crawl on hover.
Typing that feels human — uneven cadence, typos that get corrected, fast deletes and a caret that blinks only when idle.
A grainy oklch mesh gradient inside the letters that leans toward your pointer — or fill the type with an image.
Numbers on rolling wheels with speed-scaled motion blur; separators and units stay perfectly still.
Letters swell, widen and open up under the pointer, then settle back with a jelly bounce.
Each letter opens through its own circular aperture, rippling outward from wherever your pointer enters.
Content prints out of a thermal printer as you scroll — paper curl, dashed rules and a torn edge.
A line of text runs continuously around a card's border — faster on hover, brightest near your pointer.
Type that develops out of 1-bit grain like a darkroom print — plus ASCII and LED dot-matrix modes.
A loading state that becomes its content: shimmering bars snap to each word's width, then the words fade in.
A headline reassembles from strips sliding in from alternating sides, each arriving in a tint that merges into the text colour.
Letters assemble from a scatter, a burst or a ring — scrubbed by scroll or played once in view.
Holographic foil type whose iridescence and sheen shift with the pointer angle — or device tilt on phones.
Lines unfold like a concertina of paper, hinging up and down with shading that lifts as they flatten.
Declassify a sentence: bracketed phrases sit under grainy ink bars that peel away one by one.
A terminal that performs a script — commands type with a caret, output streams, diffs strike and retype.
A pen traces each letter's outline, then ink soaks up through the word with a ragged, absorbent edge.
A display word that rearranges itself — shared letters travel to new seats and catch the accent mid-flight.
An inline word that cycles through a list; shared letters glide into place and the sentence reflows smoothly.
Text comes into focus like a camera lens — blur, scale and a faint colour fringe converge word by word.
Lines rise out of a hairline rule with a soft overshoot; presets for flip, shear and curtain.
Type steps from chunky, ordered-dithered pixels to crisp text — or dissolves back into pixels.
Text ripples like fabric in a breeze — silk, linen or water — with CSS-only motion that pauses offscreen.
Annotate phrases as they appear: a marker sweep that wraps lines, or hand-drawn underline, circle, box and strike.
Button and link labels roll letter by letter on hover — in the direction the pointer entered.
A paragraph inks in word by word as you scroll, with a soft glow at the reading point.
Text resolves left to right out of its own shifting letters — hover any word to decode it again.
Words printed around a 3D cylinder that turns to the next one, with depth fog — by timer or by scroll.
Words resolve from blur, one after another, as they enter the viewport.
Drifting, blurred colour fields with film grain.
Smooth lines that draw in from the left, with a crosshair tooltip across every series — an electrified dot grid with twinkling four-point sparks.
Filled trends that sweep in from the left, overlapping or stacked, with a crosshair tooltip — an electrified dot grid with twinkling four-point sparks.
A radar chart on a hexagonal grid; each series grows out of the centre — an electrified dot grid with twinkling four-point sparks.
A grid shaded by value that cascades in diagonally, with a row-and-column crosshair on hover — an electrified dot grid with twinkling four-point sparks.
One band that narrows stage by stage, with counts, shares and step-conversion pills — an electrified dot grid with twinkling four-point sparks.
A compact chat window where sent messages lift out of the box and answers stream in word by word
A chat box whose placeholder flips between suggestions, with tools, a model picker and a send button that becomes stop
Attached skills drop in from above and ride as a deck tucked behind the composer, fanning out on hover
A skill card slots into the composer and the dot grid around it powers up, rim first, and keeps crackling
A composer that takes images and files from a springy + menu or a drop, with upload rings and a tidy tray
An Ask AI pill that blooms into a composer while sonar rings pulse out through the dot grid around it
A spiral loader, shimmering headline and live timer over steps that tick off, folding into “Thought for 6s”
Counts up with an expo ease when scrolled into view.
Types, pauses and deletes through a list of words with a blinking caret.
A precise dot matrix that lights up around the cursor.
A passport for an AI agent with real document security. A portrait booklet opens to a laminated data page with the agent's holographic emblem, a ghost image and a seal, visas are inked opposite, and a UV lamp reveals hidden fluorescent fibres and the registry emblem.
An access pass for an AI agent and the reader it slots into. A holographic credential with a guilloché rosette, a diffractive emblem and three clearance rings drops into the reader like a cassette, light races round its rings, access is granted and it ejects.
A boarding pass that tears. A porcelain ticket with a lit header band, a route and a perforated stub with notches cut right through. The barcode is scanned, the stub rips away along a jagged edge and the header flips to boarded. Click to tear it.
Plates stacked in isometric view, one per layer of your product, drawn in SVG with no 3D library. The stack opens, lights each layer in turn and closes again. Hover a plate to hold it. Labels hide on their own in narrow tiles.
Your mark in the middle with the apps it connects to on either side. One event at a time travels in from an app, the hub counts it and sends it out to another, which ticks. Bring your own icons and names.
A command menu that drives itself. A query types out, results narrow with the match in bold, the highlight steps down, Enter runs it and the list gives way to what happened. Pass your own commands and scripts.
A point-cloud globe on a plain canvas with no 3D library. Land is drawn as dots, it spins slowly, arcs fly between cities one after another and you can drag it to spin. Centred, or rising from the bottom edge.
A headline number that rolls digit by digit as new values arrive, with the change since the start and a sparkline that eases to each point. Bring your own series, format and which direction counts as good.
Daily status bars for a few services. They rise in on view, then a scrubber visits each incident and every row says what happened that day. Point at a bar to scrub it yourself. Bars thin out to fit narrow tiles.
A 1-bit canvas for any tile: an ordered 8×8 Bayer dither of a lit orb, drifting hills or slow noise, in one ink colour on a transparent ground. Set the cell size, the ink and an optional paper colour.
Two states of the same thing with a divider between them. Drag, click or use the arrow keys. It sweeps now and then to show it moves, and stops once someone touches it. Pass two nodes, or one photo and a filter.
A release moving through its steps. Each goes queued, running and done while its logs stream underneath and a line fills between them. Then the address lights up and it starts over. Turns vertical in narrow tiles.
A shared canvas with three named cursors. One drags a card across and back, one draws a selection round a group and one leaves a comment that types itself out. It all runs off one clock, so it pauses cleanly.
A team thread that plays itself: typing dots, messages that pop in on a spring, a reply typed into the composer and sent, and a reaction that bounces onto the last bubble. Bring your own people and lines.
A board that works through itself. A card lifts, flies to the next column while its neighbours make room, and lands with a check in the last one. Counts roll as cards move. Any number of columns.
Notifications that pile up like a deck: each new one springs in at the front while older ones step back. Hover to fan the stack out, swipe the front one away, and watch the unread count roll.
A live leaderboard whose rows re-sort on a spring as values change. Numbers roll digit by digit, the leader takes the accent, and a row that climbs shows how many places it gained.
A dial with a ring of ticks that light up to the value and a hand that swings there on a spring, overshooting before it settles. The number rides the same spring and a status chip changes by band. Drag to set it.
A message that sends itself. The letter slides into a soft porcelain envelope, the flap folds shut on a spring, a seal stamps on and it flies off, leaving a confirmation behind. Then a fresh one opens.
A cloud lit from inside, rendered on the GPU. Three wires run into it from each side; every few seconds streaks of light race down all six at once, and when they land the cloud flares as rings of light roll through it from each side. Click to send a wave.
A seat slider whose thumb rides a spring. The total rolls digit by digit, the plan badge changes at each tier and the features it unlocks tick on. It glides through a few seat counts until someone drags.
A small app that flips between light and dark. The new theme spreads out from the switch in a circle and pulls back into it on the way home while the knob springs across. Click the switch to flip it.
Files fall into a dropzone with a bounce, the zone gives under them, and each one morphs into a row where a ring fills and turns into a check. Bring your own file names, sizes and types.
Where things go, as bands whose widths are the volume. Particles stream along every band, and the path through one node lights up while the rest steps back. It tours each source, or follows your pointer.
An isometric city of bars, one block per value. Blocks spring up in a wave on view, then new data rolls in and every block springs to its new height. Point at a block to read it.
A contour map that drifts like weather. A hill follows the pointer and the lines bend around it, taking the accent near its peak. With nobody pointing, the hill wanders by itself.
A terminal that runs commands by itself: the command types out, logs stream in under a spinner, progress bars fill, and each run ends on a success pill before the next one starts.
A week that schedules itself. An event lifts out of the tray, glides over the grid while a slot outline snaps along under it, and drops in. Whatever it lands on slides over to share the hour.
Personal data that encrypts and decrypts in place. Every character shuffles through cipher glyphs in a wave while a lock snaps shut. Hover to peek at the plain text, or click to flip it.
A live service map laid out by a small physics simulation. Requests travel the edges as pulses and the map breathes. Grab any node and fling it, and everything connected follows on springs.
A year of activity as a grid of days. Weeks pop in from left to right on view, today keeps ticking up and the total rolls. Point at any day to read it; left alone it visits the busiest days.
A member's access set by role. Each role change flips the switches in a cascade, the role badge morphs and a saved note slides up. Flip any switch yourself and the role becomes Custom.
A donut that draws itself slice by slice on view. The picked slice slides out of the ring and the centre rolls to its value and share. It walks the slices on its own until you point at one.
A live metric whose line scrolls left as new points arrive. A now dot rides the newest value, the reading rolls digit by digit, the scale eases to fit, and pointing at the line reads earlier points.
Traffic through a load balancer, rendered on the GPU. Requests race in along curved wires and land in a glass balancer lit from inside, which flares and hands each on to a server card with a live sparkline. A failing server's route dims red and the rest pick up the load.
A padlock built on a pixel grid. Its cells flicker into place, the shackle drops shut with a bounce and a wave of light bursts out across the grid, and a scan line sweeps the body. Then it opens, dissolves and builds again. Hover to open it.
A spinning torus drawn in text, lit and shaded into characters every frame with the brightest in the accent. The pointer tilts it and speeds the spin.
A flight over ridgelines drawn as stacked lines that hide what's behind them. The land scrolls toward you under a low sun, and the pointer steers the camera.
A form that fills itself in. Each field types out, an email check spins, a tick bounces onto every valid field, an option gets picked and the button squeezes into a saved pill.
A processor on a circuit board. Traces fan out from its pins, light pulses race along them into the package, and the die brightens with every one that lands. The chip tilts toward the pointer and the die's highlight follows it.
Webhook deliveries on a moving timeline. Each event drops onto the track and joins the log. When one fails, an arc loops it back to the present and the retry lands green.
A team that grows in front of you: the tree opens a level at a time as its lines draw in, then a new hire joins and teammates shuffle over. Point at anyone to trace them to the top.
A conversion funnel as lit glass bars, one per stage, joined by soft ribbons that taper as people drop away. Streaks of light run through it, and at every step some fade out where they leave, in the share that stage loses. Point at a stage to pick it out.
How long requests take, as a histogram. Bars spring to each new shape as conditions change, p50, p95 and p99 markers slide into place, and the slow tail turns amber. Point at a bar to read it.
A pull request that reviews itself. Removed lines turn red one by one, new lines slide open in green while the counts tick up, and the change ends approved. Then it rewinds and plays again.
A soft mesh of colour drawn on the GPU. Three pools drift and melt into each other under fine grain, and a fourth follows your pointer through them. Works behind text or on its own.
A payment card with a holographic finish, rendered on the GPU. A thin-film foil on a pearl surface shifts colour as the card turns: it sways on its own, tilts toward the pointer with a glare that follows, and flips over to its back when clicked.
A guided tour of an app screen. The camera glides and zooms from one area to the next, a ring settles around it with a caption and the rest dims. Click a dot to jump to a step.
A small grid whose tiles open in place. A tile grows to fill the grid while the others step back, shows its details, then folds back into its spot. Click any tile to open it.
An AI inference board drawn as an isometric machine in black and champagne gold: a request arrives at the network cage, the CPU tokenizes it, it crosses PCIe to the GPU, whose compute tiles and HBM stacks run prefill and decode, and tokens stream back out.
The server rack row as an isometric 3D model: black cabinets on a raised floor, a gold cable bed overhead and a cooling manifold across the tops. Hover or pick a rack to slide a compute tray out and swing its door open.
A row of AI server racks seen straight on: black cabinets, champagne-gold compute trays, mesh doors and warm light in the dark. Racks power up as it scrolls in and tray lights ripple; hover or pick a rack to light it up.
A dotted world map where signups, upgrades, payments and deploys pop up as they happen, with a live feed beside it. Hover a row to find it on the map. Pass your own events or let it simulate; it pauses off screen and has a pause button.
A bento grid you set up by picking a layout, text alignment and text position. Ten preset layouts or your own grid areas, tiles with an image placeholder that shows its size, and a builder that copies the JSX.
A team-workspace hero in Instrument Serif over a landscape drawn in code and Bayer-dithered like a print. Four app tiles in the headline fold into one, and the full desktop app below works on its own: tasks tick off, a digest writes itself, a teammate drags a card.
A database-mirroring hero in Geist over a glacier lake. “Undo anything” rewinds through fading echoes onto a timestamp, and below it the console scrubs back through 24 hours and shows the exact rows a restore would change.
A cap-table hero in cream, ink and ochre, drawn like a technical figure. The headline's number counts and its noun decodes into each deal while a ledger on graph paper braces dozens of holders into one vehicle row. Split or centred, with an espresso dark mode.
A cash-forecasting hero in Recoleta over a desert waterfall. Water rises and drains inside the word “flowing”, and below the headline a calm forecast screen draws the next 13 weeks as a river, switching scenarios on its own.
A farm-intelligence hero in Inter over golden hills. A satellite scan line rewrites the headline's reading (soil, water, carbon, yield), and below it a map-first farm app switches layers on its own under a passing satellite.
A cloud-platform hero in Recoleta under a real sky with cut-out clouds drifting at five depths. The headline's last word condenses inside a frosted glass capsule like vapour, and below it a deploy fans out from Virginia to eleven regions.
An icon grid of features with a heading and lede. Plain, as linked cards or divided by hairlines, in two to four columns, and fades in as it scrolls into view.
Alternating feature rows: copy, points and a link beside a cropped product shot, swapping sides down the page.
Feature tabs that advance on their own while in view, with a progress line under the active tab. They stop once you pick one.
Steps scroll past while the visual beside them stays pinned and changes to match the step in view.
An accordion of features where the open item drives the picture beside it.
Everything included, as grouped checklists, with items still to come marked as soon.
A role switcher: tabs by team change the headline, points, quote and picture.
Three pricing tiers with a monthly or yearly switch, a highlighted plan and an enterprise row.
A seat slider: totals for every plan update with team size.
Usage-based pricing: a slider per meter, a monthly estimate and a line-by-line breakdown.
AI token pricing: per-model prices per million tokens and a monthly cost estimator.
Credit packs: pick a pack and see what it buys.
A plan comparison table with a sticky plan header, folding groups and rows that explain themselves.
Customer logos as a hairline grid or one quiet row that wraps, with a short title above.
Two rows of logos scrolling in opposite directions. Pauses on hover, on focus and off screen.
A big number and a star rating beside a grid of customer logos.
Customer logos that each show a one-line quote on hover, focus or tap.
More logos than slots: one slot at a time swaps to the next mark.
A wall of love: testimonial cards in columns with stars and bylines, folded behind a show more button.
One big quote with the person, their company logo and two results.
A testimonial carousel you drag, swipe, key or click through. Snaps to each card and never autoplays.
Video stories as posters that play in place with captions.
Case study cards that lead with the result, then the company and the story.
An overall score with a star breakdown, review-site badges and recent reviews.
Testimonials as social-style posts from made-up people.
Big numbers that count up once they scroll into view.
Stat cards, each with a small trend line and the change.
A statement on the left and its numbers on the right.
A live counter that ticks only while on screen, and stays still off screen and for reduced motion.
Questions as a single-column accordion that can add FAQPage structured data.
The question list on the left and the selected answer on the right.
Topic tabs with search that filters as you type and highlights matches.
An FAQ accordion beside a “Still stuck?” support card.
A closing call-to-action banner in muted, dark or the accent colour, with two buttons and a note.
A call to action with copy beside a product shot cropped at the edge.
An install command to copy, with a package manager picker.
A book-a-demo picker: choose a day and a time in place, no modal.
A sticky call-to-action bar that appears after the hero and hides near the footer.
Columns that spring up on a dashed grid, with a pointer-following tooltip — soft gradient fills that fade into the floor.
Columns that spring up on a dashed grid, with a pointer-following tooltip — hairline outlines over a faint tint.
Columns of stacked segments that rise together, with every series and the total in the tooltip — soft gradient fills that fade into the floor.
Columns of stacked segments that rise together, with every series and the total in the tooltip — hairline outlines over a faint tint.
A ranked list of bars that slide out one after another, label inside and value at the end — soft gradient fills that fade into the floor.
A ranked list of bars that slide out one after another, label inside and value at the end — hairline outlines over a faint tint.
Smooth lines that draw in from the left, with a crosshair tooltip across every series — soft gradient fills that fade into the floor.
Smooth lines that draw in from the left, with a crosshair tooltip across every series — hairline outlines over a faint tint.
Filled trends that sweep in from the left, overlapping or stacked, with a crosshair tooltip — soft gradient fills that fade into the floor.
Filled trends that sweep in from the left, overlapping or stacked, with a crosshair tooltip — hairline outlines over a faint tint.
Word-sized line, area or bar trends for stat cards and table rows — soft gradient fills that fade into the floor.
Wedges with thin gaps that sweep in clockwise; hovering pops a wedge outward — soft gradient fills that fade into the floor.
Wedges with thin gaps that sweep in clockwise; hovering pops a wedge outward — hairline outlines over a faint tint.
A ring or semi-circle gauge of rounded segments that sweep in one after another, with the hovered value in the middle — soft gradient fills that fade into the floor.
A ring or semi-circle gauge of rounded segments that sweep in one after another, with the hovered value in the middle — hairline outlines over a faint tint.
Concentric progress rings that fill clockwise one after another, with a centre readout and legend — soft gradient fills that fade into the floor.
A radar chart on a hexagonal grid; each series grows out of the centre — soft gradient fills that fade into the floor.
A radar chart on a hexagonal grid; each series grows out of the centre — hairline outlines over a faint tint.
A grid shaded by value that cascades in diagonally, with a row-and-column crosshair on hover — soft gradient fills that fade into the floor.
One band that narrows stage by stage, with counts, shares and step-conversion pills — soft gradient fills that fade into the floor.
One band that narrows stage by stage, with counts, shares and step-conversion pills — hairline outlines over a faint tint.
One bar divided into coloured ranges, with a marker that slides to the current value — soft gradient fills that fade into the floor.
One bar divided into coloured ranges, with a marker that slides to the current value — hairline outlines over a faint tint.
A row of status blocks — uptime, streaks, steps — that pop up left to right with tooltips — soft gradient fills that fade into the floor.
A stepped slider in an enclosed track: a row of dots lights up behind a rounded-square thumb, and sparkles fly only on the top step
An answer that streams in word by word from a blur, with a glowing caret, citation chips and an action bar
A query typing into a search pill, sources resolving from skeletons, read one by one, then folding into a favicon stack
A hand-drawn assistant whose ink lines boil like a flip-book: a round doodle, a whiskered kitty, a loopy-eared bunny or a floating ghost. It blinks when idle, goes wide-eyed to listen, draws a pencil spiral to think, and talks to speak. Ink follows the text colour.
An assistant cut from paper, with grain and soft shadows that shift in parallax: a sprout, a floppy-eared bunny, a whiskered kitty or a puffy cloud. It leans in to listen, holds its chin to think, and waves as it speaks. Click it to make it hop.
A velvet-furred pyramid, cube, gem, heart or orb with bead eyes that can wear glasses, a hat or headphones. Listening breathes a soft aura, thinking sends light around its edge and across the fur, and speaking swells with the voice.
An assistant persona as a drop of liquid metal on the GPU: it mirrors a softbox studio, tints to any colour and shimmers at the edge. Idle flows, listening draws ripples in, thinking rolls swells under the surface, speaking ripples out.
A pixel creature for an assistant: blob, ghost, bot or cat on a 32×32 grid with dithered shading and a glow. It blinks and bobs when idle, opens wide to listen, glances up with ticking dots to think, and talks and bounces to speak.
Assistant personas as orbs of light, shaded like Edge Cloud on the GPU. Idle breathes, listening pulls rings inward, thinking lights drifting veins around a beating core, speaking wobbles and flares with the voice. Persona colours fade.
A sticky marketing header with mega menus and a what's-new card, a log-in link and CTA. It can sit transparent over the hero and turn solid on scroll, float as a pill that tightens, hold an announcement bar, and fold into an accordion menu on narrow screens.
Sitemap columns with badges, a newsletter box with validation and a confirmation, a status pill, social links, a language picker and a system, light and dark switch. Also a large wordmark version and a one-row minimal footer.
The “New: … →” chip that sits above a hero heading, with a tag, a megaphone or a live dot, in soft, outline and glass styles. Also a full-width announcement bar that folds away when dismissed.
Real-looking product screens without screenshots: a dashboard, AI chat, editor, board, inbox, analytics and settings. Each is coded at a fixed canvas and scaled to fit, so it stays crisp at any width, with crops, a spotlight, a faded edge and browser, window or laptop frames.
Browser (full chrome with tabs, or minimal), laptop, phone, tablet, terminal, code editor and desktop window frames in CSS, for light and dark, with 3D tilts, a glass sheen and a floor shadow.
The container every marketing section sits in: four widths, a vertical rhythm, plain, muted and inverted tones, a divider and a background slot. Also the shared heading block, the marketing buttons, quiet patterns and the tokens that restyle every section.
Thirty made-up company logos as lockups, glyphs or wordmarks in mono or colour, and forty made-up app icons, for logo clouds, testimonials and integration grids. None of them are real.
One-shot entrances (fade, rise, blur, scale) that play the first time something scrolls into view, a stagger for grids, and hooks that run ambient visuals only while they're on screen, in a foreground tab and allowed to move.
Points or bubbles that pop in left to right on a dashed grid; hovering finds the nearest point and drops guides to both axes — soft gradient fills that fade into the floor.
Points or bubbles that pop in left to right on a dashed grid; hovering finds the nearest point and drops guides to both axes — hairline outlines over a faint tint.
Columns and a smooth line on their own axes; columns spring up, then the line draws across them, and hovering lists both — soft gradient fills that fade into the floor.
Columns and a smooth line on their own axes; columns spring up, then the line draws across them, and hovering lists both — hairline outlines over a faint tint.
Changes that float from the running total, joined by dashed connectors, with totals on the floor; columns grow in one after another — soft gradient fills that fade into the floor.
Changes that float from the running total, joined by dashed connectors, with totals on the floor; columns grow in one after another — hairline outlines over a faint tint.
Columns that grow up or down from a zero line in their own colours, with signed values at their ends — soft gradient fills that fade into the floor.
Columns that grow up or down from a zero line in their own colours, with signed values at their ends — hairline outlines over a faint tint.
Open, high, low and close per period with volume underneath; candles open from their midpoint, and hovering draws a crosshair and tags the close — soft gradient fills that fade into the floor.
Open, high, low and close per period with volume underneath; candles open from their midpoint, and hovering draws a crosshair and tags the close — hairline outlines over a faint tint.
Tiles sized by value and laid out squarified, settling in largest first with labels where they fit; hovering shows the value and share — soft gradient fills that fade into the floor.
Tiles sized by value and laid out squarified, settling in largest first with labels where they fit; hovering shows the value and share — hairline outlines over a faint tint.
Shares of a whole as a grid of squares, one per percent, filling column by column with a legend beside; hovering lifts one category — soft gradient fills that fade into the floor.
Shares of a whole as a grid of squares, one per percent, filling column by column with a legend beside; hovering lifts one category — hairline outlines over a faint tint.
Nodes stacked in columns by what flows through them, with ribbons revealed left to right; hovering a ribbon or node picks out its flows — soft gradient fills that fade into the floor.
Nodes stacked in columns by what flows through them, with ribbons revealed left to right; hovering a ribbon or node picks out its flows — hairline outlines over a faint tint.
A white, monochrome landing page for a made-up agent canvas. The headline rolls through what the agents do, and the canvas below follows it, selecting and playing in each task's frame. Nav, hero, canvas, agents, steps, quote, CTA and footer each live in their own file.